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<title>Game Audio Notes</title>
<link>https://alexanderbrandon.net/</link>
<description>Game audio, soundtracks and the craft behind them</description>
<language>en</language>
<item><title>Sonic original soundtrack: a practical guide</title><link>https://alexanderbrandon.net/blog/sonic-original-soundtrack-a-practical-guide/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/sonic-original-soundtrack-a-practical-guide/</guid><description>Few game series have reinvented their sound as often as Sonic. Since 1991, the blue hedgehog has moved through FM synth funk, sample-based pop, live rock and orchestral swing, and each era left behind a soundtrack worth tracking down. This guide walks you through the Sonic original soundtrack as a</description></item>
<item><title>Sonic the hedgehog soundtrack: a practical guide</title><link>https://alexanderbrandon.net/blog/sonic-the-hedgehog-soundtrack-a-practical-guide/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/sonic-the-hedgehog-soundtrack-a-practical-guide/</guid><description>Most people meet the Sonic music backwards. They hear a remix, a live orchestral arrangement, or a track from a later game, and only then go looking for where it came from. The result is a listening list that jumps between consoles, composers and regional releases with no thread holding it</description></item>
<item><title>Mario theme music: a practical guide</title><link>https://alexanderbrandon.net/blog/mario-theme-music-a-practical-guide/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/mario-theme-music-a-practical-guide/</guid><description>You can learn the main Mario theme music in an afternoon. The melody is short, the rhythm is square, and the whole thing sits inside one comfortable octave, which is exactly why it has been copied, arranged and mis-transcribed more than almost any other game tune. This guide covers what the piece</description></item>
<item><title>Zelda oot soundtrack: how to get started</title><link>https://alexanderbrandon.net/blog/zelda-oot-soundtrack-how-to-get-started/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/zelda-oot-soundtrack-how-to-get-started/</guid><description>Most people hum the ocarina songs before they ever notice the score underneath them. That is the trick of the Zelda OOT soundtrack : the melodies you remember are only the top layer of a system that changes while you play. This guide takes about fifteen minutes to read and needs nothing but</description></item>
<item><title>Silent hill soundtrack: what to know</title><link>https://alexanderbrandon.net/blog/silent-hill-soundtrack-what-to-know/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/silent-hill-soundtrack-what-to-know/</guid><description>The Silent Hill soundtrack is not horror music in the usual sense. Akira Yamaoka, the series&#x27; composer and long-time sound director, built it from industrial noise, trip-hop beats, droning guitars and quiet piano melodies that would sound almost gentle without the context. That contrast is the</description></item>
<item><title>Final fantasy 7 soundtrack: how to get started</title><link>https://alexanderbrandon.net/blog/final-fantasy-7-soundtrack-how-to-get-started/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/final-fantasy-7-soundtrack-how-to-get-started/</guid><description>Start with the 1997 four-disc Final Fantasy 7 Original Soundtrack , then branch out. That set holds every cue Nobuo Uematsu wrote for the game, and it is the reference point every other Final Fantasy VII album is measured against. Budget roughly three to four hours of listening, decide whether you</description></item>
<item><title>Minecraft music piano sheet: how to get started</title><link>https://alexanderbrandon.net/blog/minecraft-music-piano-sheet-how-to-get-started/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/minecraft-music-piano-sheet-how-to-get-started/</guid><description>You already know the tune. You just do not know where the notes live yet. C418 wrote the Minecraft soundtrack as sparse, slow piano pieces that sound simple until you sit down and try to play them. That gap between &quot;I hum this in my sleep&quot; and &quot;my hands will not cooperate&quot; is exactly why so many</description></item>
<item><title>Best game soundtracks: how to get started</title><link>https://alexanderbrandon.net/blog/best-game-soundtracks-how-to-get-started/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/best-game-soundtracks-how-to-get-started/</guid><description>100 list. You need three albums and a pair of headphones. Here is the trap most newcomers fall into. They search for the best game soundtracks, get handed forty titles in a random order, play the first two minutes of each, and walk away remembering nothing. Game music rewards patience in a way pop</description></item>
<item><title>Halo original soundtrack: how to get started</title><link>https://alexanderbrandon.net/blog/halo-original-soundtrack-how-to-get-started/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/halo-original-soundtrack-how-to-get-started/</guid><description>Start with the 2001 Halo: Combat Evolved score by Martin O&#x27;Donnell and Michael Salvatori. That one album explains everything the series does later. Give it one focused listen, about 65 minutes, and you will hear the whole franchise&#x27;s DNA in a single sitting. Most people meet this music by accident.</description></item>
<item><title>Pokemon soundtrack movie: how to get started</title><link>https://alexanderbrandon.net/blog/pokemon-soundtrack-movie-how-to-get-started/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/pokemon-soundtrack-movie-how-to-get-started/</guid><description>Start with the first movie. Everything else makes more sense after it. If you have ever hummed a tune from a Pokémon film without knowing where it came from, you are already halfway in. The Pokémon soundtrack movie world is small, weird, and split in two: the Japanese scores and the Western</description></item>
<item><title>Best soundtrack video game: a practical guide</title><link>https://alexanderbrandon.net/blog/best-soundtrack-video-game-a-practical-guide/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/best-soundtrack-video-game-a-practical-guide/</guid><description>There is no single winner, and that is the honest answer. The best soundtrack video game depends on whether you mean an original score or licensed songs, and on what you want the music to do, carry a story, set a mood, or survive on your headphones after you quit playing. This guide gives you a way</description></item>
<item><title>Undertale soundtrack undertale: how to get started</title><link>https://alexanderbrandon.net/blog/undertale-soundtrack-undertale-how-to-get-started/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/undertale-soundtrack-undertale-how-to-get-started/</guid><description>You can start the Undertale soundtrack in one evening, no game knowledge required. Pick a platform, choose a listening order, and give the first ten tracks your full attention. This guide covers what the album is, where to find it legally, how it is structured, and which pieces to hear first. What</description></item>
<item><title>Final fantasy 7 original soundtrack: a practical guide</title><link>https://alexanderbrandon.net/blog/final-fantasy-7-original-soundtrack-a-practical-guide/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/final-fantasy-7-original-soundtrack-a-practical-guide/</guid><description>Four discs. Roughly eighty tracks. One composer working mostly alone at a keyboard. The Final Fantasy 7 original soundtrack is the score Nobuo Uematsu wrote for Square&#x27;s 1997 PlayStation release, and it remains one of the most studied game scores ever made. If you want to listen to it properly</description></item>
<item><title>Metal gear rising soundtrack: a practical guide</title><link>https://alexanderbrandon.net/blog/metal-gear-rising-soundtrack-a-practical-guide/</link><guid isPermaLink="true">https://alexanderbrandon.net/blog/metal-gear-rising-soundtrack-a-practical-guide/</guid><description>The Metal Gear Rising soundtrack does something most game scores never attempt: it sings at you while you fight. Composed largely by Jamie Christopherson, the score for Metal Gear Rising: Revengeance pairs a full rock band with vocals that kick in only when combat heats up. This guide explains how</description></item>
<item><title>The music: what shipped, and how it was put together</title><link>https://alexanderbrandon.net/music.html</link><guid isPermaLink="true">https://alexanderbrandon.net/music.html</guid><description></description></item>
<item><title>Game audio, and why the old scores still hold up</title><link>https://alexanderbrandon.net/</link><guid isPermaLink="true">https://alexanderbrandon.net/</guid><description></description></item>
<item><title>Composers</title><link>https://alexanderbrandon.net/bio.html</link><guid isPermaLink="true">https://alexanderbrandon.net/bio.html</guid><description></description></item>
<item><title>Notes</title><link>https://alexanderbrandon.net/news.html</link><guid isPermaLink="true">https://alexanderbrandon.net/news.html</guid><description></description></item>
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