Game Audio Notes
Game audio, soundtracks and
the craft behind them

The music
that actually
played.

Game audio is not just background. It was written, compressed, looped and mixed to fit on a disc, to run on limited hardware and to work while you play. This is a place to explore how game soundtracks are made, what they are built from, and why they matter.

Explore articles →
Formats
Samples
Loops
Adaptive
Composers
and more
03

Independent. Not affiliated with composers or studios.

Game Audio Notes is an independent publication. We are not connected to game developers, composers, publishers or studios, and we do not speak on their behalf.