The music
that actually
played.
Game audio is not just background. It was written, compressed, looped and mixed to fit on a disc, to run on limited hardware and to work while you play. This is a place to explore how game soundtracks are made, what they are built from, and why they matter.
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Loops
Adaptive
Composers
and more
Add soundtrack to video: a practical guide
Silent footage feels unfinished. A clip with no music reads as a mistake, not a style choice, viewers scroll past in und
Heavy metal soundtrack: a practical guide
Sixteen tracks. Sixty-two minutes. One animated movie that almost nobody under 40 has seen, and a record that still sell
Heavy metal movie soundtrack: a practical guide
Nine big rock names, one animated film, and a tracklist that still confuses people forty years later. The heavy metal mo
Mario the music box music: what to know
Two very different things share the name "Mario the music box music," and mixing them up wastes your time. One is the mu
Sonic 3 soundtrack: what to know
There are two Sonic 3 soundtracks, and most people arguing about the Sonic 3 soundtrack are actually talking about diffe
The music — tracker scores, adaptive cues and what shipped on the disc
A tracker score is a song written as data, not as audio. Instead of recording instruments, the composer types notes, vol