The music
that actually
played.
Game audio is not just background. It was written, compressed, looped and mixed to fit on a disc, to run on limited hardware and to work while you play. This is a place to explore how game soundtracks are made, what they are built from, and why they matter.
Explore articles →Samples
Loops
Adaptive
Composers
and more
Sonic adventure 2 soundtrack: a practical guide
That riff hits before you even see the truck. For a lot of players, the sonic adventure 2 soundtrack is the moment game
Doom music soundtrack: what to know
Two composers, thirty years apart, built the loudest reputation in game audio. The Doom music soundtrack starts with Bob
Halo 2 soundtrack: how to get started
Two albums. One of them has Steve Vai playing lead guitar. That second part surprises almost everyone, and it is the fas
Zelda ocarina of time soundtrack: what to know
The Zelda Ocarina of Time soundtrack was composed by Koji Kondo and released in Japan in December 1998 as a one-disc alb
Add soundtrack to video: a practical guide
Silent footage feels unfinished. A clip with no music reads as a mistake, not a style choice, viewers scroll past in und
Heavy metal soundtrack: a practical guide
Sixteen tracks. Sixty-two minutes. One animated movie that almost nobody under 40 has seen, and a record that still sell